TT Version 3.1
The short:
A lot of the NPC AI code and Player code was reworked and should be a lot more stable now (Thanks to my friend: https://desiran.itch.io/ )
NPCs should no longer get stuck or spin in place and break (hopefully)
Next update will have more content for folks to enjoy, this one was mostly fixes and QoL stuff
Both main game and demo were updated!
The long:
-Complete AI overhaul, using smarter code
-Center of the screen now only shows icons if you can actually interact with stuff
-Center of screen climbing marker only comes up when you are actually in range to grab the rope
-You can no longer duplicate items in your inventory
-NPCs now actually calm down after a while of not hearing noises or seeing the player, returning to whatever they were doing
-Duncan actually uses a spoon now to stir his soup!
-Madison no longer loses her eyes while boxing
-Madison reacts to being hit by stuff or hearing noises while doing most activities now
-Yukari can pick her tablet computer up again (i am so proud of her)
-New item added the [REDACTED]
-All items that require tools to operate now have an eye-icon in the center of the screen when you hover over them
-Hans has aged about 3 years by reworking all this code
-Nobody would read this changelog this far, right?
Files
Get Tiny Treats
Tiny Treats
A vore-themed first person stealth game!
Status | In development |
Author | Hans Woofington |
Genre | Action |
Tags | Adult, Erotic, First-Person, giantess, micro, No AI, Singleplayer, Stealth, vore |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Update 3.1 rev214 days ago
- Update 3.1 rev115 days ago
- UPDATE 3 IS OUT!!!52 days ago
- Tiny Treats Status Update for June!82 days ago
- Lil heads-up on how TT is doing!May 04, 2025
- VERSION 2 RELEASED!Mar 15, 2025
- SPEEDRUN MODE!Jan 10, 2025
- Minor Update 01Jan 10, 2025
Comments
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I would read that far.
good good
Always excited to read your changelogs!
Oh my
Now I have to write them in an even more exciting manner!
I have thoroughly read the changelog, and I'm impressed.
(Also happy triple birthday Hans lol)Glad to hear!
thank you :>
glad to see the ropes are no longer death traps
also great game keep up the amazing work.
Yeah, the changes to the center dot UI should really help with that.
:D
nice code
Thanks, i made it myself
the code really draining years
Like the arc of the convenant